Games in History Education Project

Screenshot of the game French Revolution game Levee en Masse

Screenshot of the game French Revolution game Levee en Masse

About the Project

The Games in History Education Project aims to create history games that can be used in a variety of classes, modes, and contexts to provide new ways for students to learn about historical events and concepts while increasing student engagement.  The Project will create both new games and transfer existing boardgames into computer-based games for ease of access and play.  Each game will be accompanied by materials that could be used by an instructor to extend and support student learning when playing the game.  GHEP will be aimed at high school and undergraduate students although it could also be useful for junior high school and home-school students.

Call For Collaboration: If you have a historical game or game idea that you think could be useful for students in a web-based format, please contact me.  I would like to begin moving away from producing games primairly focused on war and military history, and explore economic, policial, and social topics.  In particular, I would like to create a library of micro/mini-games that can be learned very quickly and played in less than 10 or 15 minutes. (See Battle Card: Market Garden below as an exmaple)

Now Available: 

In Development:

Final Editing:

Copyright permission acquired and in development:

Possible Future Games in Various States of Production:

Cuban Missile Crisis
Silent Victory: U.S. Submarines in the Pacific, 1941-45

QUESTIONS?

Thomas Heaney
530.283.0202 x 314
theaney@frc.edu

News and Events

April 2023:

  • We Must Tell the Emperor proposal and demo available
  • Update for Hero of Weekhawken playtest version
  • Request for Collaborators posted
     

 

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