Players and Order of Play:
1. Egypt receives 15 Resource Factors per turn
2. Assyria receives 25 Resource Factors per turn.
3. Lydia receives 10 Resource Factors per turn.
4. Babylon receives 15 Resource Factors per turn.
5. Medes receives 15 Resource Factors per turn
| Egypt | Assyria | Lydia (includes Phrygia) |
|---|---|---|
| 5 VPs per Civilization Level completed | 2 VPs per Civilization Level completed | 5 VPs per Civilization Level completed |
| Trade Good: Grain (G) | Trade Good: Tin (T) | Tade Good: Iron (I) |
| No Assyrian Presence in Egypt 6 VPs | Presence in Egypt 2 VPs | Presence in Ionia 6 VPs |
| Presence in Ionia 1 VP | No Babylonian or Median Presence in Assyria 6 VPs | Presence in Anatolia 6 VPs |
| Presence in Syria 5 VPs | Presence in Babylon 4 VPs | Presence in Cappadocia 5 VPs |
| Presence in Palestine 6 VPs | Presence in Cilicia 2 VPs | Presence in Cilicia 3 VPs |
| Presence in Nubia 2 VPs | Presence in Syria 5 VPs | |
| Presence in Palestine 3 VPs | ||
| Presence in Urartu 5 VPs | ||
| Presence in Sumer 1 VP | ||
| Presence in Elam 1 VP |
| Babylon (Chaldeans) | Medes |
|---|---|
| 4 VPs per Civilization Level completed | 3 VPs per Civilization Level completed |
| Trade Good: Wool (W) | Trade Good: Copper (C) |
| Presence in Assyria 4 VPs | Presence in Assyria 6 VPs |
| No Assyrian Presence in Babylon 6 VPs | Presence in Medes 3 VPs |
| Presence in Syria 4 VPs | Presence in Anatolia 2 VPs |
| Presence in Palestine 2 VPs | Presence in Cappadochia 4 VPs |
| Presence in Sumer 4 VPs | Presence in Cilicia 2 VPs |
| Presence in Elam 3 VPs | Presence in Scythia 2 VPs |
| Presence in Urartu 5 VPs | |
| Presence in Elam 2 VPs |
Trade Goods
1 Commodity Type: 0 VPs
2 Commodity Types: 3 VPs
3 Commodity Types: 6 VPs
4 Commodity Types: 10 VPs
5 Commodity Types: 15 VPs
Rules
1800 B.C. Scenario: Instructions, Charts
900 B.C. Scenario: Charts
Chronology. (from Ancient Near East)