Players and Order of Play:
1. Egypt receives 20 Resource Factors per turn
2. Hittites receive 20 Resource Factors per turn.
3. Assyria receives 25 Resource Factors per turn.
4. Babylon receives 20 Resource Factors per turn.
| Egypt | Hittites |
|---|---|
| 4 VPs per Civilization Level completed | 4 VPs per Civilization Level completed |
| Trade Good: Grain (G) | Trade Good: Iron (I) |
| Presence in Egypt 2 VPs | Presence in Babylon 2 VPs |
| Presence in Syria 4 VPs | Presence in Syria 5 VPs |
| Presence in Phoenicia 4 VPs | Presence in Phoenicia 3 VPs |
| Presence in Palestine 4 VPs | Presence in Ionia 2 VPs |
| Presence in Nubia 1 VP | Presence in Mitanni 3 VPs |
| Assyria | Babylon (including Kassites) |
|---|---|
| 3 VPs per Civilization Level completed | 4 VPs per Civilization Level completed |
| Trade Good: Tin (T) | Trade Good: Wool (W) |
| Presence in Babylon 6 VPs | Presence in Assyria 2 VPs |
| Presence in Syria 3 VPs | No Hittite or Assyrian Presence in Babylon 5 VPs |
| Presence in Phoenica 2 VPs | Presence in Mitanni 2 VPs |
| Presence in Mitanni 6 VPs | Presence in Sumer 4 VPs |
| Presence in Sumer 3 VPs | Presence in Elam 2 VPs |
Trade Points
1 Commodity Type: 0 VPs
2 Commodity Types: 3 VPs
3 Commodity Types: 6 VPs
4 Commodity Types: 10 VPs
Rules
1800 B.C. Scenario: Charts
900 B.C. Scenario: Instructions, Charts
Chronology. (from Ancient Near East)